Wednesday, April 23, 2008

Get a head in life.

I've cut together about 14 minutes worth of audio for the movie. The audio so far is worth about 10 pages, out of the 45 page script yeah this entire thing, as stated previously, is probably going to be about a full hour long. I'm going to start on the animation process soon starting with this first 14 minutes and will splitting up the entire movie into segments, as I've done with a few previous movies that have had long running times. In the meantime, I've been workin' on these:

Just note that these are not the only things I'll be using. The animation will NOT be using the typical "segmentated" animation where all of the characters are made up of pre-made parts, as used in the Parody Rangers trilogy. However, if there's a moment where I simply need, say Lord Zet's head in a certain position and he'd be staying still: poof, done. It's there. Just more conveniant. But yes, things will be traditionally animated for the most part. Oh and I'll be posting screenshots as time goes on.

Monday, April 14, 2008

Dour Hour.

First off NiN10Doh! got a daily, weekly AND monthly award. We done good folks...

SO good in fact, I think we've prettymuch made it official...we're gonna do a sequel. I've come up with a LOT of really funny new ideas for skits, specifically on games we didn't tackle in the previous one. We can do better, and we certainly will. Some BIG people might be involved too, so look forward to that. S'funny too, I was completely against the idea of a sequel midway into the animation process of the entire project, but upon its completion some things sprang up. Good stuff, too. But that's not all, so lemme relate this back to what this blog is actually ABOUT.

Both of these upcoming flash movie projects, the NiN10Doh! sequel along with the Parody Rangers Feature movie...are being officially sponsored by

I'm really thankful, and even more excited, that this worked out for me. The Movie is still at incredibly early stages, yes. I've got all of the main characters fully recorded and have been periodically working on cutting together the audio. The animation process hasn't started, and probably won't until at LEAST May. Nonetheless, I seriously think this thing is gonna end up being at least a solid hour long...and I have to animate every last second of it. HOORAY. It'll be worth it.

Stay with me, folks.